
The community seemed to understand that you needed every bit of DPS possible if you wanted to down the boss in a reasonable amount of time, though, as every time a player would die, you’d see multiple people run over in an attempt to bring them back into the fight.Īnd… okay, well, when I stated “did SOME things right,” that’s pretty much all I meant. Just mass amounts of untelegraphed attacks, damage that was large enough to 1-shot me, and… well, death came.

I’m not ashamed to say that I had absolutely no idea what I was doing at literally any point in any fight. I’ll admit, I died repeatedly against some of them. Seeing 40, 50 other players all engaging the boss, all experiencing mechanics for the first time, all repeatedly dying and scurrying to revive one another was actually kinda epic. Other than die hard fans of the game, I don’t think anyone realistically saw Bless Unleashed lasting longer than a few months.īless Unleashed did some things right: Participating in the large-scale open-world boss fights were something else. And how player expectation was much greater than the product we received. How little content there was present within their respective games. Rather, all of these MMOs have been in a rapid state of decline due to how poorly they were handled. If it was, every other MMO launched this year would be doing better, when the reality is Bless still has higher numbers than any release disregarding New World. actually seems about accurate.Īll of the above MMOs have declined to a point where most players would consider them “dead games,” averaging at peak, a couple thousand concurrent players.īless Unleashed’s decline isn’t specifically because it is a bad game, once again. In a mere 4 months, Bless Unleashed has lost over 90% of its players, which if we look at its competition: Swords of Legends Online, PSO2 New Genesis, Elyon. Nevertheless, as of today, there was a peak of 6,000 concurrent players logging into the PC version of Bless Unleashed. What we got, though, was riddled with gold duplication, crashes, poor optimization and absolute incompetence from the developers. This resulted in Neowiz overhauling Bless Online for the Japanese launch, and… well, that didn’t go over too well. The original Korean version, the Russian version that was shut down by the Russian publisher due to them “wanting to deliver a quality product and experience,” and ultimately Bless Online being the exact opposite. I played every incarnation of Bless Online. Bless Online on the other hand? That was some hot garbage. It’s not a great game, but it’s far from being a bad game. The decline was noticeably larger with Bless Online, because – let’s be honest here, Bless Unleashed as I noted isn’t actually a bad game. That is significantly better player retention long-term. I don’t think I’ve seen an MMO lose that many players over the course of a several week period.īless Unleashed in that very same timeframe dropped from 76,000 concurrent players to 46,000 concurrent players. That is after all why they’re called personal preferences.Īlthough I’m gonna go ahead and give them some credit here: Bless Online took a nosedive from 35,000 concurrent players when it launched, to a mere 10,000 concurrent players within its first month online. Just because I dislike something – or certain aspects of something, doesn’t mean you will.

They – you – should never, ever trust the opinions of a single person. I’ve talked about experiences I’ve had with both the developers and the game, but I always stress that players should try a game for themselves. I verbally express my thoughts aloud on a platform like Youtube, yes. Yet there are people that think I’ve been actively trying to kill it for as long as it’s been around. Genuinely, with no snarkiness or sarcasm, I had some fun in Bless Unleashed.

I did a video on it after 20 hours spent streaming it and I had some fun. On the contrary, I thought Bless Unleashed was actually a pretty decent game.
